/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 combat_sounds.h

	$Header: /heroes4/combat_sounds.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( COMBAT_SOUNDS_H_INCLUDED )
#define COMBAT_SOUNDS_H_INCLUDED

#include "sound_cache.h"

enum  t_adv_actor_action_id;
enum  t_combat_actor_action_id;
class t_creature_stack;
enum  t_spell;

t_sound_ptr get_combat_sound( t_creature_stack const& stack, t_combat_actor_action_id action );
t_sound_ptr get_combat_sound( t_creature_stack const& stack, t_adv_actor_action_id action );
t_sound_ptr get_combat_sound( t_spell spell );

#endif // COMBAT_SOUNDS_H_INCLUDED